Where to Go to Get Monk Wow Hidden Art

2012 expansion set for the massively multiplayer online function-playing game World of Warcraft

2012 video game

Globe of Warcraft: Mists of Pandaria
World of Warcraft - Mists of Pandaria Box Art.jpg

North American box fine art

Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s) Tom Chilton
Cory Stockton
Greg Street
Ion Hazzikostas
Composer(s) Neal Acree
Russell Brower
Jeremy Soule
Series Warcraft
Platform(south) Microsoft Windows, OS X
Release
  • NA/Eu: September 25, 2012
[one]
Genre(south) MMORPG
Mode(s) Multiplayer

World of Warcraft: Mists of Pandaria is the quaternary expansion prepare for the massively multiplayer online function-playing game (MMORPG) Earth of Warcraft, following Cataclysm. It was announced on Oct 21, 2011, past Chris Metzen at BlizzCon 2011,[ii] and was released on September 25, 2012.[ane]

Mists of Pandaria raised the existing level cap from level 85 to xc. It introduced a new graphic symbol class, the monk, along with a new playable race, the pandaren. The vanity pet arrangement was overhauled and a pet battle organisation was added. Scenarios were introduced, and Challenge Modes were added for dungeons. The existing talent trees were replaced past a new arrangement of tiered talents awarded every fifteen levels. The initial patch included nine new dungeons, 3 new raids, two new battlegrounds and one new arena.[3] Subsequent patches introduced the Brawler'southward Guild and heroic versions of the scenarios. Several boosted raids, dungeons, a new battleground, and a new arena were also added.

Gameplay [edit]

Monk class [edit]

Monks apply an free energy source to power basic abilities like Jab. The basic Jab assault is used to generate a resources called "Chi", which are and then used for more advanced attacks. The monk class was originally announced with not being able to utilize an automobile-attack similar the other classes, however, the developers chose to forgo this thought and they have been given an auto-assault.[3] [4] The monk class has three specializations: Brewmaster (tanking), Windwalker (melee damage), and Mistweaver (healing).[4] Monks' healing specialization is capable of healing allies through dealing damage to enemies, also as through "proximity" based heals, and by dropping statues, similar to a shaman totem, that pulse healing as they perform attacks on the enemy target.[4] Choosing the healing specialization gives the monk a mana bar like other healers while the tank and harm spec uses an free energy bar. Monks brand use of leather armor, and every race except goblins and worgen may play as a monk.[five] An 11th grapheme slot was added on the release of Monks, allowing a player to accept i of each class on the same server.

In the Legion expansion, Mistweaver monks lost the Chi resource and the Fistweaving talent that allowed them to heal by dealing damage. This converted Mistweaver monks into a standard healing grade that straight heals allies through the employ of a mana resources bar.[6]

Pandaren race [edit]

The pandaren—a race of anthropomorphic giant pandas initially created by veteran Blizzard artist Samwise Didier equally an April Fools style joke—were later reintroduced to the Warcraft canon in the bonus Horde campaign of Warcraft III: The Frozen Throne. Unlike previous races in World of Warcraft, which are tied to either the Horde or Alliance in-game factions, pandaren are faction-neutral for the early levels of the game. Until the terminate of the principal quest line on the Wandering Isle, the pandaren player grapheme is faction-less; at the end of their starting experience, the player chooses to align with either the Horde or the Alliance.[3] The pandaren speak both the pandaren language (though the factional language barrier will withal remain between Horde and Alliance pandaren)[seven] and the main languages of their faction, which are Common (Alliance) and Orcish (Horde). (In an interview with Kat Hunter, Chris Metzen jokingly said the languages had not notwithstanding been chosen but Squealer Latin was a stiff candidate.)[eight] The classes available to pandaren characters are Hunter, Monk, Mage, Priest, Rogue, Shaman and Warrior.

New instances [edit]

In 2011 it was revealed that the new instances would include Temple of the Jade Snake, Stormstout Brewery and Shado-Pan Monastery. It was later on revealed that the four parts of Scarlet Monastery – Library, Graveyard, Armory and Cathedral – would exist merged into two heroics in Mists of Pandaria. A heroic version of Scholomance was also announced.[ix] During the Mists of Pandaria printing release, it was announced that there would be nine level 90 heroics for players as well every bit three raids with sixteen raid bosses. All of the raids have three difficulties (Heroic, Normal, and Looking for Raid).[10]

Challenge Modes [edit]

Mists of Pandaria introduced Challenge Modes, a gameplay selection where a dungeon group is challenged to finish a dungeon of increased difficulty as quickly every bit possible. All players' gear is normalized, allowing for off-white ranking. Depending on how quickly the group clears the dungeon, the grouping will earn ane of three possible medals. The higher the medal quality, the higher the prize for achieving that medal.[xi]

Pet Battle Organization [edit]

Introduced with the expansion, the pet battle system allows not-combat vanity pets to exist pitted in battle against each other in a turn-based combat system, either against wild pets or other players' pets.[12] Defeating wild pets allows players to capture them, adding to their collection and their pet journal. Pets tin can be trained up to a maximum level of 25, with new abilities and enhanced stats granted as they progress. Players are able to seek out master pet trainers and battle their pets, with daily rewards if the player defeats them.[13] All information regarding pet levels, abilities, and battles is tracked in the Pet Journal.

There are 10 possible pet classes, each with their own strengths and weaknesses.[14]

Scenarios [edit]

Mists of Pandaria likewise included a new 3 role player instance mode, called Scenarios. Playable on either normal or heroic difficulty, they are brusque stories players tin play through and earn rewards at the stop. The stories are mostly relevant to the Horde and Alliance storylines in Pandaria. Scenarios have unlike stages, and the players receive different tasks for each stage. During a heroic scenario, the players can attempt to complete a timed objective for an extra reward. The scenario fashion doesn't crave anyone to queue as a role, and information technology's up to the group what composition they want to run with.

Flexible Raids [edit]

In patch v.4, a new raid setting was introduced with the Siege of Orgrimmar raid, chosen Flexible. In it, players would assemble a pre-made group of 10 to 25 players, and the difficulty of the raid would automatically scale accordingly. This setting is intended to be more challenging than the Raid Finder setting, just not as hard as the Normal or Heroic modes, and groups can be formed across realms (cross realm group forming was later added for normal and heroic difficulties).

Plot [edit]

With Deathwing's menace ended, Warchief Garrosh Hellscream seized the opportunity to strike at the Brotherhood and expand the Horde's territory on Kalimdor. His set on obliterated the human being city of Theramore, causing worldwide violence betwixt the factions to erupt afresh. A destructive naval skirmish left Alliance and Horde forces done aground on the fog-shrouded island of Pandaria, which had appeared in the open up bounding main, defying mod maps and charts. As both warring factions established footholds on the resource-rich continent, they fabricated contact with the noble pandaren, i of its most prolific peoples. This ancient race worked with the Alliance and Horde in the hopes of dispersing the Sha: nighttime, ephemeral beings roused from below Pandaria past the bloody conflict.

Landfall [edit]

The disharmonize between the Horde and the Brotherhood entered a bloody new chapter in Pandaria. As the two factions' armies clashed on the shores of the continent, Warchief Garrosh Hellscream dispatched elite troops to observe the Divine Bell—an aboriginal mogu artifact capable of endowing his soldiers with unimaginable power. Garrosh's bold and reckless deportment, however, had dire consequences for the Horde, including the outbreak of violence against the Darkspear trolls and the expulsion of the blood elves from the in one case-neutral mage urban center of Dalaran. Although Garrosh claimed the bell, Prince Anduin Wrynn and the Alliance secret agents of SI:7 closely tracked the warchief's every move. On the highest peaks of Kun-Lai Summit, the brave prince thwarted Garrosh's plans, leading to the fabled mogu antiquity'south devastation.

The Thunder King [edit]

While war between the Horde and the Alliance raged across Pandaria, the scattered mogu plotted a return to their terrible onetime glory. They rekindled their historical alliance with the Zandalari trolls, who managed to resurrect the tyrannical mogu emperor, Lei Shen the Thunder King, in the hopes of restoring mogu dominion over the continent. The valiant Shado-pan rushed to suppress their enemies, creating a task force, the Shado-pan Assault, originally equanimous of pandaren warriors and later supported by heroes of the Horde and Alliance. These fearless champions strove to defeat the Thunder King, though they too simultaneously served their factions' interests on Pandaria. Jaina Proudmoore led the Kirin Tor Offensive on a quest to uncover the source of all mogu power (and keep information technology from the Horde), and Lor'themar Theron took the Sunreaver Onslaught in search of mighty mogu weaponry to assist a daring plan: an insurrection against Warchief Garrosh Hellscream.

Escalation [edit]

Garrosh Hellscream'south quest for power in Pandaria leads him to excavate part of the sacred Vale of Eternal Blossoms in search of a sinister artifact, a decision that puts the Horde at odds with the Shado-pan and other influential pandaren. Meanwhile, in the Horde capital of Orgrimmar, Chieftain Vol'jin and the Darkspear trolls are alleged traitors and hunted by the Kor'kron, Hellscream's personal baby-sit. Vol'jin'south people retreat to Durotar and the Barrens to get together supplies and reinforcements for their counter-strike, relying on the support of their quondam warchief, Thrall, and a specially tenuous pact with the Brotherhood, whose interest in catastrophe Garrosh's rule may non bode entirely well for the Horde...

Siege of Orgrimmar [edit]

Garrosh Hellscream'southward reckless thirst for ability has led him to practice the unthinkable: from beneath the Vale of Eternal Blossoms, he has seized the detached heart of the dead Old God Y'Shaarj to utilise as a tool of war, unleashing horrors upon the sacred valley. The warchief has also turned against other members of the Horde to create a purely orcish forcefulness of his ain. Now this "True Horde" is amassing strength within Orgrimmar's iron ramparts. With Garrosh bent on total victory, he plans to demonstrate the authorisation of the True Horde by conquering not simply the Alliance but the whole of Azeroth. After champions purify the vale, they are called on to follow their faction in bringing Garrosh to justice.

Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief. The leaders of Azeroth then agree to prosecute Garrosh for war crimes in Pandaria. Vol'jin, for his contributions in Garrosh'due south downfall, is called as the new warchief of the Horde. King Varian Wrynn decides to finish the conflict with the Horde but warns them that the Alliance will return to finish them should they return to their honorless warmongering ways.

Setting [edit]

The game is set later the events of Deathwing (noted black dragon) and the Calamity. The major setting is the titular land of Pandaria, one of the continents of the earth of Azeroth. Discovery of Pandaria is made after a naval battle betwixt the Horde and the Alliance. Information technology had previously been subconscious by magic since The Sundering, simply to reappear for unknown reasons.[3]

Pandaria [edit]

Pandaria is a new continent located to the south of the Eastern Kingdoms and Kalimdor.[15] Several zones have been added, including the Jade Wood, Valley of the Iv Winds, Vale of Eternal Blossoms, Townlong Steppes, Kun-Lai Summit, Krasarang Wilds, the Timeless Isle, and the Dread Wastes. The Jade Forest is the get-go zone, and the entry indicate for the Alliance and Horde. It features lush rainforest and stone spires, and introduces the histrion to the hozen and jinyu races. Information technology contains the Temple of the Jade Ophidian (one of the new dungeons), and introduces the Sha enemy. The Valley of the Four Winds includes pandaren subcontract lands, with a coastal jungle. The Stormstout Brewery, another new dungeon, is located in the valley. In that location are sale houses scattered across the five zones of Pandaria.[16] Forth with these normal sale houses, a "black market" auction firm is located in an area due north of the Valley of the Iv Winds called the Veiled Stair. Unlike the player controlled auction house, this auction firm is controlled by NPCs who post items, usually of rare condition or those that have been removed from the game in previous expansions. Both Horde and Brotherhood tin apply the black market auction house.[17] As you travel throughout Pandaria it will be common to meet Lorewalker Cho who is searching Pandaria for the diverse secrets and lore that the country possess. Once the actor hits level 90 and travels into the Vale of Eternal Blossoms, the player can talk to Lorewalker Cho and his team of Lorewalkers. The histrion volition be tasked with seeking out the "Lore objects" scattered near Pandaria in guild to proceeds more reputation.

The Wandering Isle [edit]

The Wandering Isle is a new zone, serving as the starting surface area for pandaren players, which they leave after choosing a faction (horde or alliance). The Isle itself is in fact a roaming giant sea turtle named Shen-zin Su. The turtle's origins lie with the pandaren explorer Liu Lang, who was overcome with wanderlust, a rare trait in the pandaren of that time. Considering of this he departed the pandaren continent of Pandaria around ten,000 years ago, riding on the back of the so human being-sized turtle, Shen-zin Su. Lui Lang later returned to his homeland a few times, and each time the turtle had become progressively bigger. Past the time players encounter Shen-zin Su, the turtle has grown to the size of a small continent, complete with fertile farmlands, mountains, lakes and a thriving population of pandaren, animals and plant life. In addition to serving as a home and method of transportation for his inhabitants, Shen-zin Su is a fully sapient being and quite aware of the Wandering Isle pandaren that have been living on his back for generations. The zone also features a training academy and a central temple.[18]

Creatures and enemies [edit]

Pandaria plays host to several new races that the players will encounter. Besides the pandaren there are the jinyu, a wise, fish-like race, the passionate, monkey-like hozen, the yaungol, fierce ancestors of the tauren, the virmen, a pesky rabbit-like race, the grummels, a friendly race related to troggs, the highly aggressive reptilian sauroks, and the mantids, a fearsome insectoid race. Players will besides encounter the mogu, who were the first to inhabit and conquer Pandaria, and the Sha, who are "the manifestation of negative energy on Pandaria".[xix]

Development [edit]

MMO-Champion reported the possibility of Mists of Pandaria beingness the new expansion title based on a trademark application past Blizzard submitted on July 28, 2011 and canonical August 2, 2011 trademarking the championship "Mists of Pandaria".[20] Blizzard appear also that in this expansion Garrosh Hellscream will become increasingly unstable and the two factions volition ultimately team up to take him down in The Siege of Orgrimmar.[21]

Mists of Pandaria is the first version of World of Warcraft or its expansions to take a digital palatial edition (DDE), which substantially provides the in-game rewards of a collector's edition at a somewhat reduced cost and without the extra materials, such as the artbook and the soundtrack. Like the collector'due south edition of Cataclysm, both the DDE and the standard Mists of Pandaria collector's edition provide special in-game portraits for StarCraft II: Wings of Liberty, and as well unlocks special icons for the thespian's banner in Diablo Three.[22]

On October 21, 2011 Chris Metzen announced Mists of Pandaria during the opening ceremonies.

On March 21, 2012, Blizzard released the Mists of Pandaria beta for testing.[23] On July 20, 2012, the PTR for Mists of Pandaria was opened, slated to exist the final testing space before the release of the expansion.[24]

On August sixteen, 2012, Blizzard unveiled the Mists of Pandaria opening cinematic.[25]

Reception [edit]

The expansion received generally positive reviews, scoring an 82 out of 100 on Metacritic.[26]

Sales [edit]

On the Oct four, 2012, Blizzard had announced that 2.7 million copies of Mists of Pandaria had been sold within the first week of its release (Cataclysm sold 3.3 meg copies within the first 24 hours of its release),[36] with the global subscriber base passing 10 million subscribers.[37] Equally estimated by Carol Pinchefsky from Forbes.com, digital sales of the game outnumbered the retail sales past near 4:i in the first week of sales.[38]

Subsequent comments by reviewers acknowledged that the sales of nearly iii million in the first calendar week would be desirable and an indicator of success for any other company in the gaming manufacture, but the reviewers said these numbers "still aren't looking good for the long-term future of Blizzard's wildly successful MMORPG" and "probable left some of the squad at Activision Blizzard wondering where they went wrong". Pandaria'south offset has been slower than whatever other WoW expansion, with both Wrath of the Lich King and Cataclysm selling more copies in the first 24 hours than Pandaria did in its first week.[39] [40]

Equally of October 14, 2014, Mists of Pandaria is included for free with the base of operations game, similar to previous expansions.[41]

References [edit]

  1. ^ a b Blizzard Amusement (July 25, 2012). "Mists of Pandaria Launches September 25, 2012 – Pre-Sales NOW Open". Retrieved July 25, 2012.
  2. ^ "World of Warcraft: Mists of Pandaria Revealed at BlizzCon 2011". Blizzard Entertainment. October 21, 2011. Retrieved October 28, 2011.
  3. ^ a b c d Johnson, Leif (Oct 23, 2011). "BlizzCon 2011: Mists of Pandaria Overview". Retrieved October 28, 2011.
  4. ^ a b c McCurley, Mathew (October 28, 2011). "Ghostcrawler introduces you to the Pandaren monk". Retrieved October 28, 2011.
  5. ^ Boubouille (October 21, 2011). "World of Warcraft - Mists of Pandaria Preview Panel". Retrieved July xx, 2012.
  6. ^ "WoW: Legion details at Gamescom: Interview with Tom Chilton & Ion Hazzikostas - News - Icy Veins Forums". Icy-veins.com. Retrieved August 10, 2015.
  7. ^ "Pandas can't talk to each other? Why? - Forums - World of Warcraft ("Blue Post" by Community Manager Zarhym)". Us.battle.net. October 24, 2011. Retrieved May 16, 2013.
  8. ^ Chris Metzen during interview with Kat Hunter at Blizzcon October 21, 2011 fourteen:14 CST
  9. ^ "Heroic Scarlet Monastery and Scholomance". March 17, 2012. Retrieved March 22, 2012.
  10. ^ "Mists of Pandaria Press Tour". March 19, 2012. Retrieved March 22, 2012.
  11. ^ "Challenge Modes". Blizzard Entertainment . Retrieved July 21, 2012.
  12. ^ "Game Guide - Globe of Warcraft". Eu.battle.net. Retrieved May sixteen, 2013.
  13. ^ "Official Earth of Warcraft site".
  14. ^ "MoP Beta: New Pets, Wild Pets, and More". Retrieved September 9, 2016.
  15. ^ Boubouille (October 27, 2011). "Tyrael's Charger, PTR Build 14899, Mists of Pandaria Live Developer Q&A". Retrieved Oct 28, 2011.
  16. ^ Announcement at Blizzcon 14:39 October 21, 2011
  17. ^ Stickney, Anne (May 12, 2012). "Mists of Pandaria Black Market Auction House". Retrieved July 21, 2012.
  18. ^ Cory Stockton during World of Warcraft: Mists of Pandaria presentation at Blizzcon Oct 21, 2011 15:00 CST
  19. ^ Cory Stockton caption at Blizzcon on October 21, 2011
  20. ^ Boubouille (August two, 2011). "Mists of Pandaria". Retrieved October 28, 2011.
  21. ^ "Mists of Pandaria Press Interviews". Mmo-champion.com. Retrieved May 16, 2013.
  22. ^ "Digital Deluxe Edition - Services - Globe of Warcraft". Blizzard Entertainment. July 25, 2012. Retrieved September 23, 2012.
  23. ^ "World of Warcraft: Mists of Pandaria Beta is Live!". Blizzard Entertainment. March 21, 2012. Retrieved March 22, 2012.
  24. ^ "World of Warcraft PTR Patch v.0.4 Notes". Blizzard Entertainment. July xx, 2012. Retrieved July twenty, 2012.
  25. ^ "Mists of Pandaria Opening Cinematic Revealed". Blizzard Amusement. August 16, 2012. Retrieved Baronial 16, 2012.
  26. ^ a b "World of Warcraft: Mists of Pandaria for PC Reviews". Metacritic. CBS Interactive. Retrieved May sixteen, 2013.
  27. ^ Bedford, John (October three, 2012). "World of Warcraft: Mists of Pandaria review. Endangered species?". Eurogamer.net. Retrieved May xvi, 2013.
  28. ^ Jackson, Leah. "World of Warcraft: Mists of Pandaria Review for PC". G4tv. Retrieved October 3, 2012.
  29. ^ World of Warcraft: Mists of Pandaria. "Globe of Warcraft: Mists of Pandaria - PC". www.GameInformer.com. Retrieved May 16, 2013.
  30. ^ "Earth of Warcraft: Mists of Pandaria Review". GameSpot.com. September 25, 2012. Retrieved May 16, 2013.
  31. ^ "Earth of Warcraft: Mists of Pandaria - PC - GameSpy". Pc.gamespy.com. Retrieved May 16, 2013.
  32. ^ "Earth of Warcraft: Mists of Pandaria Review". GamesRadar. Oct iv, 2012. Retrieved May 16, 2013.
  33. ^ "World of Warcraft: Mists of Pandaria". GameTrailers.com. Retrieved May 16, 2013.
  34. ^ Charles Onyett (October 4, 2012). "World of Warcraft: Mists of Pandaria Review - IGN". Au.ign.com. Retrieved May 16, 2013.
  35. ^ "Mists of Pandaria review". Pcgamer.com. October 4, 2012. Retrieved May 16, 2013.
  36. ^ Reahard, Jef (Oct 4, 2012). "Blizzard moves 2.7 1000000 Mists of Pandaria units in first week". Joystiq. AOL. Archived from the original on Apr 6, 2014. Retrieved May 30, 2014.
  37. ^ "Blizzard Entertainment: Press Releases". Eu.blizzard.com. Oct 4, 2012. Retrieved May 16, 2013.
  38. ^ "Mists of Pandaria Digital Sales Outnumber Retail by Nearly iv:1". Forbes. April 18, 2012. Retrieved May 16, 2013.
  39. ^ "Globe Of Warcraft: Mists of Pandaria Release Calendar week Numbers Are In, Officially Down From Cataclysm". Idigitaltimes.com. May ten, 2013. Retrieved May 16, 2013.
  40. ^ "Mists of Pandaria Digital Sales Outnumber Retail past Virtually iv:one". Forbes.com. Apr 18, 2012. Retrieved May sixteen, 2013.
  41. ^ "Buying and Subscribing to Earth of Warcraft". Blizzard. Retrieved October 14, 2014.

External links [edit]

  • Official website
  • World of Warcraft: Mists of Pandaria at IMDb
  • Mists of Pandaria on Wowpedia, a Warcraft wiki

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Source: https://en.wikipedia.org/wiki/World_of_Warcraft:_Mists_of_Pandaria

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